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Grorious Reader
Imperial Shipment Amarr Empire
3
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Posted - 2015.05.14 21:33:59 -
[1] - Quote
Given the massive clouds of wrecks and other static objects I've seen in the game, I don't think mines would pose much of a technical problem for the server or the client so long as they don't move. Not only is a static object like a mine less demanding than a drone, it can be made with as few as 4 polygons (pyramid shaped). You can't use the "it'll kill EVE" argument on mines any more than you could say CCP should remove drones because if 200 people drop 5 drones each the game will die. Additionally, mines in a fleet fight would likely reduce the total number of objects in space, as they would be able to destroy multiple drones and small ships per mine, as well as wrecks.
The only hurdle is how long should they stay in space. And if you require a large enough spacing between them, your LOD could basically render most of them as a single player-facing poly or just an overlay marker, meaning thousands could be in space at once and it would not lag a modern video card at all. |

Grorious Reader
Imperial Shipment Amarr Empire
6
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Posted - 2015.05.15 01:59:33 -
[2] - Quote
Nevyn Auscent wrote:You all forget the big thing with mines and performance hits. Mines have to check distance to every single player every second. Not simply when access is attempted.
Distance checks are not computationally intensive. The formula is:
Sqrt [ (X1 - X2)^2 + (Y1 - Y2)^2 + (Z1 - Z2)^2 ]
Even a low-end single core CPU can do this thousands of times per second without batting an eyelash. Game engines tend to be really good at calculating sphere intersections and this sort of thing because it's basically how collision detection works. |

Grorious Reader
Imperial Shipment Amarr Empire
10
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Posted - 2015.05.15 14:43:29 -
[3] - Quote
FireFrenzy wrote:yeah and it has been stated many times that during the BIG fleet fights, the ones where having a wing of minelayers might actually be fun that tuts into an ungodly number of checks...
250 guys times 249 guys is 62250 checks before we even add in bubbles, drones, etc ad naseum... Or you know, the other few hondered - few thousand guys on the enemies team... Actually you don't check every collider against every other collider. You partition the available space (the grid) and only check against objects in the relevant partition. It's highly unlikely that 500 players deploying mines would all be in the same small space. And if they are, not for long. |
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